The world is the arena
RoyaleTube is a real-world game. The map shows roughly where things are; the walking, the finding and the shooting are yours to do.
The two devices
Blaster
An ESP32 with an IR transmitter and Bluetooth. Yours, carried, and the thing that does damage. Serial BL-00018429.
Node
An ESP32 with IR receivers and a battery, physically deployed somewhere in the world. Serial ND-00009144.
A Node is the hardware. A monster is the game entity assigned to it. The same Node presents a Forest Mite one week and a Bark Golem the next; it is still ND-00009144.
A serial is not an owner
Every device carries a permanent serial, and it is never the owner's name. Ownership is a record that can change — sold, gifted, replaced under warranty — while BL-00018429 stays that object's address for life. Call it whatever you like; the nickname is a label, not an identity.
Search areas, not pins
The map does not show you where a Node is. It shows a search area — a circle, sometimes two hundred feet across and sometimes half a mile — and the Node is somewhere inside it. That is the game: if the map gave you a pin, the walk would be an errand and the hardware might as well be a sticker on a lamppost.
The exact coordinate never leaves our servers. Only a Node's owner can see it.
Damage and rewards
Every hit is decided on our side: your phone reports that you hit a Node and where you were standing, and the server works out the damage, the EXP and whether the target died. Nothing about a fight is calculated on your device, which is what keeps a leaderboard worth being on.
Chip damage pays. If twelve people soften a boss and a thirteenth lands the last shot, all thirteen are paid — you are not punished for helping.
Host EXP
Shooting your own Node earns you no combat EXP. Instead you earn Host EXP, a separate currency, when other people come for it — paid per unique visitor rather than per hit, and worth more for somebody the Node has never seen.
The shot still lands and the health bar still moves, so you can test your own hardware. It just does not pay.
Limits, plainly
- One Node pays you a limited number of times per day.
- There is a cooldown between rewarded hits on the same Node.
- You have to actually be there — a hit from too far away is refused.
- No location fix means the shot lands but cannot be rewarded.
These exist so that walking somewhere new is always worth more than standing still.
Missing hardware
Nodes get taken, break and get built over. If one is not where the map says, report it. One report changes nothing — several people reporting the same Node takes it off the map pending review, and it is never deleted from its owner's account.